Hey
I'm just gonna point out the bad stuff and how you can improve, but don't fear it is a good song,I'm sure you can hear what you think is good in it.
Ok so the first thing that hit me is the kick drum, it has a kind of annoying stereo ambience to it, you should try mono-ing it, kick drums should always be mono, or as mono as they can be because it is supposed to be the most powerful and punchy component, and coming out of both speakers (mono) is where it can be it's powerfullest. You could try using a low cut envelope on it if your sampler has that.
The hatline is quite empty, hats tend to fill out tracks, especially ride cymbals. You should expand the hats to flesh the track out to make it sound more full and completed. Using hats to complement the rhythm of the bassline or lead is a good idea aswell.
The synth that had the longer notes and was sidechained sounded very good and pumpy, I think you should sidechain the other synth aswell, the one that hits the small third notes, not much as to upset the clarity of it, but to give it a little more pumpiness that's more consistent with the other synths.
And just a tip for reptitiveness, as most house producers usually fall into. I heard a producer one time say that you must try and do something interesting or progress somewhere every 8 bars to keep the listener interested, this is what most producers should really strive for, however subtle this event or progression may be. Just something to take on board.
Thar you go, request filled :P